﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class U3DNetEditionDemo : MonoBehaviour
{
	public PlayerData playerData;

	private void Start()
	{
		PanelManager.Init();
		PanelManager.Open<HomePanel>(playerData);
	}

	public PlayerData getPlayerdata()
	{
		return playerData;
	}
}
